In Honour of Jesse Fredericks

FIBER_FRAME_TIME_FRACTION ?

About Us Forums SOY Foundation FIBER_FRAME_TIME_FRACTION ?

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    Anonymous
    Inactive

    hello,

    In the past with slower CPU technology lower FFTF would cause a system to display a blurry mess and was useless with multicore, when Aces made that statement it was true but only true in the context of the processor technology of the day.

    What FFTF allows is a system that might be a few frames short to slip closer to that golden 30FPS number and because of the advancements in CPU speed and clock per clock the blurs are not an issue as the render can keep up.

    With 1/2 Refresh Rate on a 60hz monitor you are setting Vsync to match the frame lock of 30

    ULTIMATELY we would all love to lock FPS at 60 and run Vertical Sync FORCE ON which would lock Vsync at 60 60FPS – 60Hz

    Getting the frame lock in perfect sync with the refresh rate is what fixes the microstutters that are found in EVERY game, not just FSX, but with FSX they are far worse due to how SP1/SP2 were designed.

    Problems is.. you cant constantly hold 60FPS in FSX with any high load aircraft/scenery even with a highly overclocked processor, therefore the 1/2 Refresh provided by Nvidia is a blessing since with the technology advancements today we can run 30FPS locked assuming the user is reasonable with the settings.

    Please help.
    Thanks!

    I didn’t find the right solution from the Internet.

    References:
    http://www.simforums.com/forums/fiber-frame-time-fraction_topic46195.html

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